What mage should i be wow




















Check out our handy guide! Simply browse for your screenshot using the form below. Screenshots containing UI elements are generally declined on sight, the same goes for screenshots from the modelviewer or character selection screen. Please review our Screenshot Guidelines before submitting! Simply type the URL of the video in the form below. It maintains a WoW addon called the Wowhead Looter , which collects data as you play the game!

It uploads the collected data to Wowhead in order to keep the database up-to-date! Connect with Wowhead. Quick Facts. Table of Contents. Guide Navigation. A challenging but rewarding spec with Arcane, one of the very few specs left in the game where mana management is even a concept. Frost is pretty straightforward but streamlined and fun to play, and Fire has lovely burst windows, even if the cooldowns overlap and become a little awkward at times.

Mage is in an excellent spot, and all three specs are viable choices to bring into all forms of content, but Arcane is the top dog of the three as it stands in 9. The last "must have" spell for the mage, and which makes them unique in a group, is the crowd control spell [ Polymorph ] or "sheeping" as it is known. Sheeping causes a creature to wander around as a harmless sheep for a time giving the party time to deal with other creatures.

Once the spell ends, or if someone attacks the polymorphed target before the duration ends, the target will angrily come to you. Also keep in mind that a polymorphed target will regenerate hit points at three times the standard rate. Polymorphing a damaged target is a very bad thing. And finally, Polymorph only works on Humanoid, Beast or Critter type targets.

The Mage can benefit directly and indirectly from many of the professions available. Start your profession early! It's usually not too expensive and you want to ensure that the gear you create with your skills is applicable to your character's level. As a mage, you can summon all the food and drink you'll ever need. This makes Cooking and Fishing seem fairly redundant - nevertheless, there's no harm in picking up the basics.

Both have uses even for mages: several cooked foods provide buffs to two statistics, typically stamina and spirit, and fishing is a good way to make money. Even if you don't plan on raiding, high level food cooked from fish caught in Outland and Northrend provides some essential buffs to spellpower. All secondary professions cost 90 each to learn. Eating cooked food will make you "well fed," giving a player a fifteen minute boost to spirit and stamina.

With the Fishing profession, you can fish for sagefish. Unlike other cooked meals, eating a cooked sagefish offers an increase to mana regeneration. First Aid is another important profession for mages. Along with potions , First Aid is one of the only ways a mage can heal themselves during combat.

Aside from bandages, First Aid allows a player to create [ Anti-Venom ] to remove poison effects. If you have excess bandages, you can sell them to vendors for a decent price or even to other players, although you will probably make more money selling the raw materials cloth as the materials required for bandages are worth more to tailors for making clothes and, in particular, bags. Unlike a melee class, mage are not very dependent on gear. Rather, you should ensure you have enough money to afford all your spells, and focus on leveling up.

Mage are somewhat fortunate in that they tend to get somewhat well-endowed financially a bit quicker than a lot of other classes, although this greatly depends on your playing style. If you are in groups a lot, and lots of gear comes along that you don't use, it's generally more polite not to roll on the things you have no use for, and let others such as warriors and paladins take the mail equipment. In this case, your profession will probably be a higher source of income.

However, if you like to solo a lot which is always a good thing to do at least once in a while , you'll get total pickings out of whatever monsters may be carrying on them. You can decide what to bring and what not to bring, and it may go pretty fast, since mages tend to kill creatures faster than others due to high damage spells. Also, you might get some pretty nifty items from doing your own solo work, especially if you venture bravely into instances or dungeons or places where high-value drops are a matter of public knowledge.

This will provide you with a large pool of cash to pay for your training costs. Decide which specialization to try first, as this will make a big difference to the way you'll play your mage past level Remember that you can always re-specialize for a reasonable amount, and can learn Dual Talent Specialization at level 30, so take the chance to try-out and experiment with each of the specializations, or simply find one you like and stick to it.

Then slips into frost later. So when I have that oom moment. I can make use of the talent that beefs up the wand. But maybe doing a build that focuses on aoe in frost may be better. My human mage has a luck to get a whole mob on him even if I am being sneaky as possible to pull one. Either frost or arcane to make use of AE aoe when running away. Just have fun with it. Because Classic kills variety.

Ah, my bad. I play a lot of games, and some people use AoE and AE interchangeably.



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